This is a collection of the house rules or differences from the rules-as-written.
- Not using alignment languages.
- Quick Equipment alternative.
- Item-based Encumbrance. AKA slot-based.
- Hazard Die will be used for exploration, replacing various other checks.
- Abstracted Wilderness Adventuring for a hex crawl using Hazard Die for checks.
- Downtime using a Haven Turn with Hazard Die for in-between adventures.
- Holmes Scroll Scribing
- Infravision works from moons, so it won't work away from the wilderness (e.g. underground, in buildings) or on new moons (check the calendar).
- Waterskins hold 3 units of liquid, similar to a bundle of item-based encumbrance.