Equipment Dae Empire CRD

Encumbrance

Item-Based Encumbrance will be used (Carcass Crawler Issue 2 pg 28-29).

Instead of tracking the weight (in coins) of items carried, players using this alternative encumbrance system track the number of significant items carried.

Highlights

  • Equipped items are held, being used, or has ready.
  • Packed items are all other items.
  • One-handed weapons take 1 slot, two-handed take 2 slots
  • Light armor (e.g. leather) takes 1 slot, heavy armor takes 2 slots (e.g. chainmail and up).
  • Shields take 1 slot
  • Some gear is tiny and take no space.
  • Some gear can be bundled. Up to 3 of the same items can fit into a 1 slot bundle.
  • Coins and gems fit 100 of any type per slot.
  • Jewelry counts as tiny or larger pieces take 1 slot.

See equipment table for more details.

Encumbrance and movement rates

Equip. Items Packed Items Move. Rate
0–3 0–10 120’ (40’)
4–5 11–12 90’ (30’)
6–7 13–14 60’ (20’)
8–9 15–16 30’ (10’)

Maximum load: A character carrying more than 9 equipped items or more than 16 packed items cannot move.

Ammunition

Ammunition is tracked and will need to be purchased. It's weight is included as part of the weapon's slots.

Ammunition: The encumbrance of missile weapons already includes the ammunition and its container.

-- CC2 pg28

Rations, torches, and other mundane consumables are tracked

All are tracked and purchased, but some may impact encumbrance differently.

See table in CC2 on page 29.

Waterskins

Similar to rations, a waterskin holds 3 units of a liquid (OSE bundle slot). The waterskin with any of the included liquid is counted as 1 slot, regardless of how empty or full it is.

Water or a similar liquid, is consumed 1:1 along with rations.

Mounts and Vehicles

The number of items that mounts or vehicles can carry is calculated by dividing their coin capacity (defined in Old-School Essentials) by 100. The distinction between packed and equipped items does not apply to mounts and vehicles.