Item-Based Encumbrance will be used (Carcass Crawler Issue 2 pg 28-29).
Instead of tracking the weight (in coins) of items carried, players using this alternative encumbrance system track the number of significant items carried.
See equipment table for more details.
| Equip. Items | Packed Items | Move. Rate |
|---|---|---|
| 0–3 | 0–10 | 120’ (40’) |
| 4–5 | 11–12 | 90’ (30’) |
| 6–7 | 13–14 | 60’ (20’) |
| 8–9 | 15–16 | 30’ (10’) |
Maximum load: A character carrying more than 9 equipped items or more than 16 packed items cannot move.
Ammunition is tracked and will need to be purchased. It's weight is included as part of the weapon's slots.
Ammunition: The encumbrance of missile weapons already includes the ammunition and its container.
-- CC2 pg28
All are tracked and purchased, but some may impact encumbrance differently.
See table in CC2 on page 29.
Similar to rations, a waterskin holds 3 units of a liquid (OSE bundle slot). The waterskin with any of the included liquid is counted as 1 slot, regardless of how empty or full it is.
Water or a similar liquid, is consumed 1:1 along with rations.
The number of items that mounts or vehicles can carry is calculated by dividing their coin capacity (defined in Old-School Essentials) by 100. The distinction between packed and equipped items does not apply to mounts and vehicles.