1d6x100gp to recruit. If not enough funds, adjust recruiting roll d6 by -1 for every 100gp
Available applicants
| Settlement type | Amount |
|---|---|
| Village | 3 |
| Small town | 5 |
| Large town | 7 |
| City | 13 |
Resets each downtime turn.
| 1d6 roll | Result | Cost per month |
|---|---|---|
| 2 or less | Hopeless loser, 0 level forever | 30gp |
| 3 | Likely Lad/Lass, 0 level. | 30gp |
| -> 1-in-6 every session to join a class once party is safe | ||
| 4 | d6 Mercenaries | 30gp/each |
| 5 | 1st level adventurer (d12): | 100gp/lv and half share |
| 1. Bard | ||
| 2. Cleric | ||
| 3. Druid | ||
| 4. Dwarf | ||
| 5-7. Fighter | ||
| 8. Halfling | ||
| 9. Magic-User | ||
| 10-12. Thief | ||
| 6 | Player's choice |
Retainers will have no gear and expect an employer to outfit them. Quick Party Equipment can be purchased for 120gp.
Each retainer gets a negotiated share of the treasure, which counts as 1 XP per 1 GP. A half-share per retainer is common but more or less can be used to boost/lower their applicant reaction.
Division of treasure: The manner in which treasure is divided is the party’s decision (usually agreed before the adventure). Retainers are typically awarded a flat fee per day of work and possibly a fractional share of treasure.
Division of XP: Each character earns XP equal to the gp value of the treasure they were awarded by the party. XP not earned due to treasure (e.g. XP from monsters defeated) is divided evenly between all members of the party.
Retainers’ XP penalty: If using this optional rule, retainers do not suffer any penalty to XP earned. (But typically earn less XP than PCs as they are awarded a smaller share of treasure.)
Example: A party recovers 1,400gp worth of treasure and is awarded 400 XP for defeating monsters. The surviving members—3 PCs and 1 retainer—agreed to divide treasure as follows: each PC gains a full share (400gp) and the retainer gains a half share (200gp).
Each PC thus gains 400 XP and the retainer gains 200 XP. The XP from defeating monsters is divided evenly—the PCs and the retainer each gain 100 XP
As per the book.