Exploration turn Dae Empire CRD

Exploration turns will be used to keep track of time in a dungeon-like environment (10 minute turns).

The standard Sequece of Play Per Turn will be used except the Hazard Die will be used instead of Wandering Monster checks and time records.

Hazard Die

The Hazard Die (a d6) simulates the passage of time and includes many effects such as:

  • Wandering monster checks
  • Light sources burnout
  • Ration usage
  • Party rest