Equipment Encumbrance Table Dae Empire CRD

Any Bundle item can fit three per slot.

Tiny items do not count as encumbering, except in great quantities.

Weapons and armor

Item Slots
One-handed weapons 1
Two-handed weapons 2
Bows, crossbows (includes one quiver and full ammunition, each additional quiver/ammo is 1 slot) 2
Shield 1
Leather armor 1
Chainmail 2
Plate mail 2

Adventuring gear

Item Slots
Crowbar 1
Garlic T
Grappling hook 1
Hammer (small) 1
Holy symbol T
Holy water (vial) 1
Iron spikes (12) 1
Lantern 1
Mirror (hand-sized, steel) 1
Oil (1 flask) 1
Pole (10’ long, wooden) 2
Rations (iron, 1 day) B
Rations (standard, 1 day) B
Rations (large animal, 1 day) 1
Rations (small animal, 1 day) B
Rope (50’) 1
Stakes (3) B
Mallet 1
Thieves’ tools 1
Tinder box (flint & steel) 1
Torches (1) B
Waterskin 1
Wine (2 pints) 1
Wolfsbane (1 bunch) 1
Item (Expanded Equipment) Slots
Bedroll 2
Bell (miniature) T
Block and tackle 2
Caltrops (bag of 20) B
Candles B
Chain (10’) 2
Chalk (10 sticks) T
Chisel 1
Cooking pots 2
Firewood (bundle) 2
Fishing rod and tackle 1
Holy symbol (gold) T
Holy symbol (wooden) T
Ink (vial) B
Ladder (wooden, 10’) 8
Lantern, bullseye 1
Lock 1
Magnifying glass 1
Manacles 2
Marbles (bag of 20) B
Mining pick 2
Musical instrument (string) 2
Musical instrument (wind) 1
Paper/parchment T
Quill T
Saw 1
Sledgehammer 1
Spade or shovel 1
Tent 2
Twine (100’ ball) T
Vial (glass) T
Whistle T

Other items

Item Slots
Coins and gems (up to 100) 1
Jewelry, tiny and small T
Jewelry, larger pieces T
Staves 2
Other magic items 1

Items not listed:

Assume one slot, unless it is over 100 coins of weight.