Combat Sequence Per Rounds
Combat sequence will be by the book:
- Declare spells and melee movement
- Initiative: Each side rolls 1d6.
- Winning side acts:
- Monster morale
- Movement
- Missile attacks
- Spell casting
- Melee attacks
- Other sides act: In initiative order.
Using Ascending AC instead of the attack matrix or THAC0
Higher AC is better. Attacks roll a d20 adding any modifiers to see if it is equal or higher than the opponent's AC (AAC).
References: